#pragma once

#include"LevelElement.h"
#include<SFML/Graphics.hpp>

class StoneEntity : public LevelElement
{
private:
	//Fields
	sf::Sprite _Sprite;

	//Methods
	void Initialize();

public:
	//Initialization
	StoneEntity(void);
	StoneEntity(int pX, int pY);
	~StoneEntity(void);

	//Methods
	void Think();
	void Draw(sf::RenderWindow& pRenderWindow);
	int IsObstacle() { return true; }
};
